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Nov
14

One Design to Rule Them All – Android’s Material Design

  • Posted By : Jennifer Bennett/
  • 0 comments /
  • Under : Coding, Design

Google has debuted a new style guide for their recent OS – Lollipop. It is called Material Design and the internet is BLOWING UP with articles about this new guide. Well we’re about to jump on this bandwagon too and explain why this is such a big deal.

dogdoorThe #1 problem Android has had since its creation is also it’s own selling point. Diversity. Many different phone manufacturers made many different phones and added their own “takes”, if you will, on the Android interface. Free market! Do what you want! Anything goes!

That sounds great, right? Right!?!

One person’s “diversity” is another persons “market fragmentation”. Alot of ugly, bloated, inconsistent interfaces were made. There are over 4,000 different phones to potentially design for! Every company wants to add their own bizarro system apps. See below:

verizonbloatware

Look at all that bloatware – plus Verizon – you’re using three different icon styles. wtf.

So, after almost a decade of Android phones – Google has taken a stand on their ever growing phone market.

Enter: Material Design.

So is this just a new, shiny band-aid on a giant over-designed problem? Actually – Google has done a wonderful job.

materialdesign

It incorporates the growing trend for flat design, but most importantly, it clearly and thoroughly addresses gestures, touch, and movement. As screens become larger, interactions are critical. Consistency across devices allow users to feel knowledgable and comfortable with ALL Android devices. Moving menu buttons or changing the direction screens swipe is the equivalent to putting your wallet in the wrong pocket. It’s just wrong, and leaves the user feeling disoriented.

Fortunately Material Design sets best-practices for all aspects of Android design and development. Google is already implementing it across all of their wide-reaching features – setting the example for others. I’m excited to see developers and manufacturers begin implementing these changes and can’t wait for a newer, cleaner Android (that doesn’t require me to root my phone). It’s beeeeyutiful.

beautiful

Will this be a game changer for iOS design snobs? Open software outside of Apple’s restrictive app store PLUS beautiful interfaces? We’ll see.

e665z

PS. Wiley (who worships at the foot of the golden apple) believes I am being too optimistic about this new design spec. Rebuttal article is forthcoming.

PPS. Travis is very excited about the new elevation feature (DROP SHADOWS ZOMG) – (But I agree!!! Putting things underneath other things – what a novel idea).


Nov
12

We live in the future

  • Posted By : Jennifer Bennett/
  • 0 comments /
  • Under : Business, Coding

“The best thing about the future is that it comes one day at a time.” – Abraham Lincoln

Today, we flew a probe 4 billion miles through space to land on a comet moving 40,000 miles per hour.

When we originally developed the name LunarLincoln for our company it was events like this one that inspired us. We’re explorers, we’re inquisitive, we’re resourceful. Humankind’s ability to see the future and plot its possibilities allows for organizations like the ESA to build and develop a space probe that will travel through the immensity of space for an entire decade in order to land on a comet – an undertaking that seems somewhat unreal and ridiculous to me. We not only attempted it, we were successful.

Here at LunarLincoln, we aren’t building incredibly complex space probes and rockets – but we are innovating. We are playing with the edges of developing technology. We are excited for what our fellow engineers are creating and hope to do the same ourselves (albeit on a smaller scale).

Things may come to those who wait, but only the things left by those who hustle. – Abraham Lincoln.

Keep hustling. Keep building. Keep exploring.

B2QC8nSIEAA9rVJ.jpg-large

 

Rosetta’s parting shot of the Philae Lander after separation.


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